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Tug of War

Tap as fast as you can to drag the rope to your side. 30 s pull.

Tug of War is a two-player tapping game in which both players tap their side as fast as they can to drag a rope flag toward their own line. Reach your line to win, or be nearer to it when the time runs out.

Both thumbs hammer, the characters lean and slide in the dust, and the rope lurches back and forth as it nears a line. It's the shortest, loudest game in the set.

Also known as Rope pulling, Rope pulling game.

Tug of War: Tap as fast as you can to drag the rope to your side.
Face-off · 30 s pull
How you hold it
Face-off
Match
30 s pull
Length
About 8 to 30 seconds of pulling
Play
Friend or bot

How to play Tug of War: quick rules

About 8 to 30 seconds of pulling. Full rules, options and bot levels are further down.

  1. 1Tap your side as fast as you can.
  2. 2The faster tapper drags the rope to their line.
  3. 3After 30 seconds, whoever is ahead wins.

Play Tug of War here

Two of you on this screen, or you against the bot. The full game is in the app.

Setting up the table…

Tug of War rules

Setup

  • The rope runs up the middle of the screen with a yellow flag on it. Each player has a line in their colour near their own end.
  • There's one countdown, then a single pull: no points and no rounds.
  • Taps count from GO. A finger already down at GO must lift and tap again.
  • After a pause, play resumes after a fresh countdown with the flag and the clock where they were.

How the rope moves

  • The flag moves toward whoever is tapping faster, and the bigger the gap between your tapping speeds, the faster it moves.
  • If you're tapping at almost the same speed, the flag holds still. It never drifts back on its own.
  • Extra fingers don't help: taps too close together are dropped, and there's a top speed nobody can pass.

Winning

  • Drag the flag to your line and you win at once.
  • If nobody gets there in 30 seconds, the player the flag is nearer to wins. A crossing on the very last moment counts as a crossing.
  • There is no draw.

Dead heats

  • If the flag is almost dead centre when time runs out: “Dead heat, 10 more seconds!” Play carries straight on, with no break to rest.
  • Still level after that, the player with more taps over the whole pull wins.
  • If even the taps are equal, a coin toss decides.

Ropes

Short
The lines sit closer to the middle, for quick bursts that often end in a crossing.
Normal
The baseline rope, and the default.
Long
The lines sit farther away, for endurance pulls that often go to the time limit.

Tips to win at Tug of War

  1. 1Find a fast pace you can hold. The flag follows whoever is tapping faster, so a burst you can't keep up just gives the ground back.
  2. 2Alternate two fingers for a steady rhythm. Taps too close together are dropped, so mashing harder doesn't help.
  3. 3Keep your finger off the screen before GO: a finger already down must lift and tap again.
  4. 4Save some energy for the end. If nobody reaches a line in 30 seconds, the player the flag is nearer to wins.
  5. 5On the Long rope, pace yourself: those pulls often go to the time limit.

Where Tug of War comes from

Tug of war is one of the oldest contests of strength, with versions thought to go back thousands of years in games and ceremonies across many cultures. It was even an Olympic event between 1900 and 1920.

Controls

Phone flat between you. Each player owns a half, and the far half faces the far player.

  • Tap anywhere in your half; where doesn't matter.
  • A tap counts on touch-down. Holding, sliding and lifting do nothing.
  • Several fingers are fine, but the spacing rule and the top speed mean they give no edge.
  • The middle strip, the screen edges and a resting palm never count, and frantic tapping near the exit pill won't leave the match: only a steady hold does.

Options

Every option is free. Defaults are marked.

OptionChoicesWhat it does
Rope lengthShortNormal (default)LongHow far the flag has to travel to reach a line.

Play Tug of War against the bot

The bot plays Blue and taps at a steady speed set by its level, with a little natural variation. It ignores the flag and your tapping, never speeds up when it's behind and never tires, and it follows the same tap rules as you.

Easy

Slow and steady, slow off the mark at GO, and never adapts.

Normal

A fair, even pace from start to finish.

Hard

Fast and steady. A fit player who matches its pace for the whole pull and stays ahead can still win.

Online, tournaments and hints

Online
One phone onlyTug of War is a live tapping race, and internet delay would decide who's ahead, so it stays on one phone.
Tournament
Can be drawn in a tournamentIn a tournament it is always the Normal rope, whatever your saved options.
Hints
No hints here: it's all about your own reactions.

How it feels

  • A soft slap and a light tick on every counted tap, and the characters' lean pulses with it.
  • A straining sound whose pitch rises as the flag nears a line, with dust and rope shake on the faster side.
  • Near a line, the leader sees “Almost!” and the other player “Hold on!”, with a heartbeat and the screen edges glowing in the leader's colour.
  • A crossing plays in slow motion as the loser is dragged over the line into a puddle with a splash. Running out of time gets a buzzer and “Time's up!”

Accessibility

  • Colour is never the only cue: the leader shows in where the flag is and which way the characters lean.
  • One finger is enough, and the Easy bot is a fair match for a slower tapper.
  • With reduced motion on, there's no dust, rope shake or edge glow, and the drag over the line becomes a fade; the lean and the flag still move.
  • Every sound cue has a visual twin: the rising strain is matched by the edge glow and the pulsing timer.

Tug of War questions

Play Tug of War on one phone

Free on Android. Sit face to face, or take on the bot on Easy, Normal or Hard.

Get it on Google Play